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rpg-mcp

modelscope·@Mnehmos/rpg-mcp

autonomous-agents0下载LocalModelScope

简介

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MCP Server 详情

来自 ModelScope 索引

RPG-MCP: Agentic Embodied Simulation Kernel

License: ISC TypeScript MCP Tests Tools

A deterministic, schema-driven, multi-world simulation engine for embodied AI agents.

RPG-MCP is not a gameit's a world kernel. It provides the physics, constraints, persistence, and deterministic execution layer that allows LLM agents to inhabit a simulated reality with real bodies, real limits, and real consequences.


What's New (December 2025)

Latest Release

  • 145+ MCP Tools - Complete RPG mechanics coverage with new composite tools
  • 800+ Passing Tests - Comprehensive test coverage across all systems
  • Composite Tools (TIER 1) - Reduce token overhead by 80-95% for common workflows
  • Preset Systems - 1100+ creature presets, 50+ encounter presets, 30+ location presets
  • Schema Shorthand (TIER 2) - Token-efficient position/stats parsing
  • Batch Repository Methods - Optimized for world generation workflows
  • Location Presets - Tavern, dungeon, temple, market presets with full population
  • Encounter Presets - Level-scaled encounters (goblin ambush, undead crypt, dragon's lair)

Core Systems

  • Full Spellcasting System - 15+ SRD spells, class progression, slot tracking
  • Theft & Fence System - Heat decay, witness tracking, black market economy
  • Corpse & Loot System - Decay states, harvestable resources, loot tables
  • NPC Memory System - Relationship tracking, conversation history, context injection
  • Improvisation Engine - Rule of Cool stunts, custom effects, arcane synthesis
  • Legendary Creatures - Lair actions, legendary resistances, boss mechanics
  • Death Saving Throws - Full D&D 5e rules with stabilization
  • Spatial Navigation - Room networks, terrain-aware POI placement
  • Narrative Memory Layer - Session notes, plot threads, NPC voices, foreshadowing
  • Currency System - Gold/silver/copper with auto-conversion

Architecture Philosophy

This engine implements the Event-Driven Agentic AI Architecture:


                                                                                         
   EVENT                                                                                 
                                                                                        
                                                                                        
                        
     OBSERVE      ORIENT        DECIDE         ACT      VALIDATE  
                                                                              
    MCP Read        LLM Brain      Orchestrator      MCP Write       Engine   
     Tools           Analyze          Plan             Tools          Rules   
                        
                                                                                      
                                                                                      
               
                                    WORLD STATE                                         
                                  (updates & loops)                                     
                                                                                         

The Embodiment Model

Biological SystemRPG-MCP ComponentRole
BrainLLM Agent (external)Strategic reasoning, planning, interpretation
Nervous SystemEngine + OrchestratorValidates intent, enforces constraints, routes actions
Reflex ArcConstraint ValidatorBlocks impossible actions before execution
Sensory OrgansObservation ToolsgetObservation, queryEntities, getWorldSnapshot
MusclesAction ToolsproposeAction, moveEntity, attack, interact
EnvironmentWorld State + PhysicsSQLite-persisted, deterministic, forkable reality

Key invariant: LLMs propose intentions. The engine validates and executes. LLMs never directly mutate world state.


Features

Core Systems

Multi-tenant & Multi-world

  • Isolated projects (projectId) and parallel worlds (worldId)
  • Fork worlds for branching timelines or "what-if" simulations

Embodied Entities

  • Position, velocity, orientation in 3D space
  • Stats, inventories, status effects, controller links
  • Sensory radius, line-of-sight, perception limits

Intent-Based Actions

  • Agents submit intentions: MOVE_TO, ATTACK, CAST_SPELL, INTERACT
  • Engine validates against physics, rules, and constraints
  • Invalid actions rejected with structured feedback

Deterministic Physics

  • Collision detection, projectile trajectories, movement costs
  • Reproducible world stepssame inputs always yield same outputs
  • Full audit trail: snapshots, event logs, action history

Combat & Encounters

  • Initiative tracking with advantage/disadvantage
  • Spatial combat with grid positioning and collision
  • Opportunity attacks with reaction economy
  • Death saving throws (D&D 5e rules)
  • Damage resistance/vulnerability/immunity
  • Legendary creatures with lair actions and legendary resistances
  • Encounter presets - Pre-balanced encounters by party level

Magic System

  • 15+ SRD spells (Magic Missile, Fireball, Cure Wounds, etc.)
  • Spell slot tracking with class-based progression
  • Warlock pact magic with short rest recovery
  • Concentration tracking
  • Anti-hallucination validation - LLMs cannot cast spells they don't know
  • Rest mechanics restore spell slots and HP

Theft & Economy

  • Stolen item tracking with heat levels (burning cold)
  • Witness recording for …

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EVENT OBSERVE ORIENT DECIDE ACT VALIDATE MCP Read LLM Brain Orchestrator MCP Write Engine Tools Analyze Plan Tools Rules WORLD STATE (updates & loops)

基本信息

分类
autonomous-agents / games-and-gamification / knowledge-and-memory
运行方式
No
许可证
MIT License
详情文件
mnehmos-rpg-mcp.md