modelscope·@Mnehmos/rpg-mcp
暂无描述。
A deterministic, schema-driven, multi-world simulation engine for embodied AI agents.
RPG-MCP is not a gameit's a world kernel. It provides the physics, constraints, persistence, and deterministic execution layer that allows LLM agents to inhabit a simulated reality with real bodies, real limits, and real consequences.
This engine implements the Event-Driven Agentic AI Architecture:
EVENT
OBSERVE ORIENT DECIDE ACT VALIDATE
MCP Read LLM Brain Orchestrator MCP Write Engine
Tools Analyze Plan Tools Rules
WORLD STATE
(updates & loops)
| Biological System | RPG-MCP Component | Role |
|---|---|---|
| Brain | LLM Agent (external) | Strategic reasoning, planning, interpretation |
| Nervous System | Engine + Orchestrator | Validates intent, enforces constraints, routes actions |
| Reflex Arc | Constraint Validator | Blocks impossible actions before execution |
| Sensory Organs | Observation Tools | getObservation, queryEntities, getWorldSnapshot |
| Muscles | Action Tools | proposeAction, moveEntity, attack, interact |
| Environment | World State + Physics | SQLite-persisted, deterministic, forkable reality |
Key invariant: LLMs propose intentions. The engine validates and executes. LLMs never directly mutate world state.
Multi-tenant & Multi-world
projectId) and parallel worlds (worldId)Embodied Entities
Intent-Based Actions
MOVE_TO, ATTACK, CAST_SPELL, INTERACTDeterministic Physics